Pietro Passarelli

A framework for Front End System Design interviews


GitHub,
Walk through of a framework I've used in Front End System Design interviews.

Walk through of a framework I've used in Front End System Design interviews.

Cover photo credit unsplash

Overview

A (tentative) framework that you can follow when doing your front end system design interview.

If you are not familiar with Front end system design interviews, you can think of it as being similar to a case interview.

In practice front end system design interviews are at risk of being fairly unstructured, as the interviewer is relying on you to drive the presentation. So this is a framework that you can follow when doing front end system design interview. To cover most of the ground the interviewer might be interested in.

Most of these sections come from examples of front end system design interviews on blogs and YouTube.

For each you'll find a summary of what to cover, and example of the corresponding artifacts you'll need to produce (eg bullet point list, wire frames, diagram, json data structure etc..)

Note that to avoid breaking the flow I've added a "More details" expandable section that provides further explanations as well as links to go deeper in certain topics for each section.

More details

Here is worth mentioning that front end system design interviews are relatively new compare to the full stack once. Depending on who your interviewers are (eg they are front end, backend and/or full stack), the scope of the role and how the team is organized ( eg are you really just on the front end or are you expected to stretch into the backend a bit?) your front end system design interview might be a bit of a hybrid where some aspects of a system design interview might come up. But not to worry, at the end will review some high level concepts from (full stack) system design that you should be familiar with.

Another thing I noticed is that they can be micro or macro. Eg it could be starting from a whole system, or it could start already zeroed in on a "widget" type component and then potentially exploring how that's wired up to the rest of the system. You should prepare for both approaches.

Tooling

If you are doing this type of interview in a remote/online settings, these are some of the tooling that is often used. In some places you can choose and bring your own. Others might have a preferred one.

More details

Another option is to use google doc, and add google drawing in for the various parts that require sketches and/ or diagram, as well as google doc extension to format code and add syntax highlight to code. This is closer to what I'd when making a planning doc for a real project, but it's unlikely you'll use google doc in an interview settings.

Overview of the sections

  1. 🗒️ Requirements gathering
  2. 📓 Define Scope + MVP
  3. 🕶️ Data entities
  4. ♟️ API end points
  5. 🏠 Client side components architecture
    5.1 🏡 Components Architecture - Wireframes
    5.2 🌴 Components Tree - diagram
  6. 🚀 Optimization & performance
  7. 🚑 Accessibility
  8. 🥗 Testing Strategy
  9. 🕵️ Security
  10. 🏢 Full Stack System design consideration

Ok, let's dive into it


1. 🗒️ Requirements gathering

  • What is the goal?
  • What is the problem statement?
    • Are there assumptions that stand out we are instantly making about the problem statement?
    • We should verify those with the interviewer
  • Number of users?
  • Expected traffic?
  • Multi device support
    • eg mobile vs separate iOS/Android native app?
    • Do we follow a mobile first design approach?
    • Do we even need the "desktop version"?
    • If mobile responsive, would the "desktop version" have feature parity with "mobile version"?
  • Do we need to consider AMP? (Eg via NextJs or parallel)
  • And SEOs?
  • Internationalization?
  • Offline support?
  • Browser targets? (eg latest device for latest OS? and/or IE?)

Artefact

  • notes, eg (virtual) post it
  • bullet points
More details

2. 📓 Define Scope + MVP

  • identify part of the system to focus on
  • eg core
    • Features
    • APIs
    • Interactions
    • Interfaces
  • Edge cases?
  • list of TODO(s)
    • ...
  • list of NOT-TODO(s)
    • Eg AMP?
    • SEOs?
    • Offline support?

Artefact

  • notes, eg (virtual) post it
  • Two lists, one for TODO and one for NOT-TODO
  • bullet points
More details

Scope

After understanding the problem, we need to decide what the scope is going to be. Well, we cannot design a perfect system because there will be limited time i.e only 45 mins to 1 hour. So we need to pick those parts in which we are more confident. Don’t do the parts that you are not good at.

  • The scope cannot be a perfect service, but the core parts should appeal to an interviewer within 45 minutes.
  • List up the TODO and NOT-TODO( Check with the Interviewer ). The NOT-TODO should be also listed down, to show that we are aware of the not-todo but due to time constraints, we will not be able to do that.

What’s the volume of the service and how many team members.

from Front-end system design guide

MVP( Minimum Viable Product)

What is the MVP( Minimum Viable Product) — List of Core features like Core APIs, Core interactions, and Core interfaces.

What is the core spec (based on the MVP)— What are the problems we need to handle, What are the edge cases, and What the tricky part is.

What is the MVP — List of Core features like Core APIs, Core interactions, and Core interfaces.

from Front-end system design guide

Framework for Breaking down a complex problem

I wrote a separate mini framework for Approaching a complex problems. This might be overkill for most exercise, but is a good way I found for breaking down a complex problem by dividing it into parts, phases and identifying crucial points. And could be useful as a fallback if narrowing down the scope doesn't come easy straight off the bat.

3. 🕶️ Data entities

  • Representation of client side data. Eg Data Models / schemas / json.
  • Sometimes this might include client side functions used to manipulate the data
  • You might revisit in point 5 🏠 Client side components architecture
  • Do you need "foreign keys" and or ways to express relationship between data or is it all in one json object? and if so are there payload size considerations etc..

Artefact

  • Json objects representation for various entities
{ 
"id": "1234-45-5", // user UID
"name": "Jim",
...
}

4. ♟️ API end points

  • Functions to get set data from backend interfaces
  • It could also be described as series of REST API end points, but if described as functions it has the advantage that it abstracts from the client server communication implementation. Eg you could use socket, graphQL etc..)
  • You should check with your interviewer if they prefer function interfaces or rest API end point, but don't jump ahead, see Network communication considerations first.

Artefact

  • functions names and parameters (interface)

eg

getPost(apiKey,userId, postId)

and/or REST end points

/user/:userId/posts/:postI
More details

Network communication

This section might include a conversation around network communication

Also are you connecting to the backend via a REST API, web socket etc.. or are you using GraphQL etc...

  1. For data updates in real-time web applications, there are three ways:

    • Long/short Polling (client pull) — For stocks application
    • Long-Polling
      The client sends request to the server to check if anything has change
      but the server, if nothing has changed, holds on to the request until there's something new and then it responds.
      This might time out, and then the client sends another request.
    • WebSockets
      (server push)—For chat application
    • Server-Sent Events
      server push (SSE) —For stocks application
  2. Backend for FrontEnd(BFF) — API aggregatingThe BFF will do the following:

    • As the name suggests is a pattern where each front end (eg mobile, web, etc..), has its own dedicated backend that preps the data for it.
    • Call the relevant micro services APIs and obtain the needed data
    • Format the data based on the frontend representation
    • Send the formatted data to the frontend
  3. GraphQL — It provides a complete and understandable description of the data in your API, gives clients the power to ask for exactly what they need

  4. Caching / HTTP2 — caching get APIs

More details

Brush up on REST

Server side network communications options

BFF

GraphQL

Caching / HTTP2

5. 🏠 Client side components architecture

Most likely we can assume you'll be using React for your front end system design architecture.

React is considered to be a library and not a framework, as is equivalent to the View in MVC.

Is also common to use a pattern where you just use React, and have some of the parent components be responsible for fetching the data from the backend.

Possibly with react router, if it's a the SPA (single page application) that requires multiple view.

None the less, being able to mention other front end architecture patterns might be a good to know. eg MVC, MVVM, MVP.

As well as other libraries and frameworks you might be familiar with, such as backboneJs, Vue, Angular, Ember, Rails, Django etc... if appropriate. In the context of trade off vs current choice.
Or NextJS.

As well as potentially Redux and/or the concept of immutable state. or useReducer in react hooks.

Artifacts

  • Mostly considerations and things you might mention and potentially use in the next two sections 5.1 and 5.2.
  • Potentially use to add to the overall diagram.
More details

MVC

Redux

Immutable data structures

The concept of Immutable Data Structures to keep track of state.

On the practice ofusing ES6 spread operator to keep the state immutable

you cannot reliably use the Object Spread Operator (...) for deep cloning objects.

When to use Redux?

5.1 🏡 Components Architecture - Wireframes

  • Component architecture
  • layout (sketch/wireframe - user flow/interaction)
  • Visually identify components on the page
  • Presentational and Container Component
  • Mention whether you'd need a design system (eg collaborating on a cross functional team etc.. ie storybook)

Artefacts

  • Wireframe sketches
    • If an isolated component, eg a widget than just zoom in on it
    • otherwise pages/views, eg design YoutTube, Instagram, Twitter etc..

Eg this could be a starting point sketch for front end system design for the YouTube player, to then decide what to focus on, eg the list of recommended video on the side, or the thumbnail that appear when you scrub on the player, or the commenting section etc..
Example of sketch for YouTube

More details

5.2 🌴 Components Tree - diagram

  • Further Component tree
    • Component hierarchy. How the component relate to one an other, and or pass data to one another.
    • Eg presentational components
  • Highlighting the data flow
  • And the fetch entry points (in the diagram)
  • Possible UI patterns, eg
    • Optimistic UI
    • List virtualization
    • Recursive lists (eg hackernews or reddit comment section)
  • UI State
    • Two way data binding vs unidirectional
    • Passive or reactive programming model

Artefacts

  • diagram
More details

This could also include UI Patterns, such as:

Fetching end points for the data.

Consider how to ensure fast access to the backend data, by defining fetching end points for the data. Where do we fetch it, and how do we pass it.

You can use a component tree diagram to show this.

More details

6. 🚀 Optimization & performance

Divided into web performance, smoothness and speed.

  • Page performance
  • Images
  • SVG
  • Lazy loading and code/bundle splitting
  • Skeleton loading
  • Bundle size reduction
  • Fast initial load time
  • RAIL model
  • Load
  • Network
  • Metrics
  • Service workers
  • SSR - Server Side Rendering
  • React server side rendering & hydration
  • DOM rendering
  • Smoothness (jank-free)
  • Compute

Artefacts

  • probably mostly just notes and adjustments to the diagram
More details

There's a lot to be said about performance, and it would probably deserve it's own separate post, probably even severals. But for now here are some things worth taking into consideration and expanding on.

Page performance

1.preload / prefetch resources - When to prefetch and preload resources.
2.Code splitting
a. Skeleton loading
3.Caching / CDN
4.Service worker/offline
5.Lazy-load
6.Auto pager
7.Infinite scroll
8.SSR/initial data feed
9.Within viewport update(API .etc)

see also separete post on web performance optimization checklist

About Images

  1. Compress
  2. Lazy Load / placeholder
  3. Progressive images
  4. Use SVG for icons
  5. Caching / http2

About SVG

The pros/cons of SVG, creating the edge cases/poor cross-browser support, sometimes more trouble than it's worth.

Lazy loading and code/bundle splitting

  • Lazy loading
  • bundle splitting
  • Code splitting

Skeleton loading

YouTube Sekeleton loading

Bundle size reduction

  • Bundle size reduction
  • Tree shaking
  • Dynamic imports

Fast initial load time

  • App shell architecture
  • SSR
  • Caching
  • Rehydrate application state from prev. cached state
  • Fast load times

RAIL model

RAIL model from Google
RAIL is a user-centric performance model that provides a structure for thinking about performance.
RAIL is an acronym for “Response, Animation, Idle and Load.” The model categorises user interactions under these four domains. Users have different expectations whenever they tap, click on or scroll over your various page elements. Therefore, the RAIL model measures each user interaction with different context-specific goals in mind.

1)Response: process events in under 50ms (100ms)

  • To ensure a visible response within 100 ms, process user input events within 50 ms. This applies to most inputs, such as clicking buttons, toggling form controls, or starting animations. This does not apply to touch drags or scrolls.
  • Though it may sound counterintuitive, it’s not always the right call to respond to user input immediately. You can use this 100 ms window to do other expensive work, but be careful not to block the user. If possible, do work in the background.
  • For actions that take longer than 50 ms to complete, always provide feedback.
    2) Animation: produce a frame in 10 ms (frame within 10ms)
  • Produce each frame in an animation in 10 ms or less. Technically, the maximum budget for each frame is 16 ms (1000 ms / 60 frames per second ≈ 16 ms), but browsers need about 6 ms to render each frame, hence the guideline of 10 ms per frame.
  • Aim for visual smoothness. Users notice when frame rates vary.
    3) Idle: maximize idle time (use idle time, 50ms)
  • Maximize idle time to increase the odds that the page responds to user input within 50 ms.
    4) Load: deliver content and become interactive in under 5 seconds
  • When pages load slowly, user attention wanders, and users perceive the task as broken. Sites that load quickly have longer average sessions, lower bounce rates, and higher ad viewability.

from Front-end system design guide - RAIL model from Google

Load

  1. DOMContentLoaded - gives you a feel for how long it took for the HTML to load so that the page can start rendering content.
  2. Load - when all the resources are loaded ( resources are parsed and get acknowledged off before DOMContentLoaded)
  3. First contentful Paint(FCP) event relates to the moment when the first element from the DOM appears in the users’ browser.
  4. First Meaningful Paint (deprecated)- the time it takes for a page’s primary content to appear on the screen.
  5. Speed Index - shows how quickly the contents of a page are visibly populated.
  6. First CPU Idle (ready to interact, deprecated)- marks the first time at which the page’s main thread is quiet enough to handle input.
  7. Time To (fully) Interactive(TTI) the amount of time it takes for the page to be fully interactive.
  8. First Input Delay (FID) measures the time from when a user first interacts with a page to the time when the browser is actually able to respond to that interaction.
  9. Total Blocking Time - measures the total amount of time between First Contentful Paint (FCP) and Time to Interactive (TTI) where the main thread was blocked for long enough to prevent input responsiveness.
  10. Largest Contentful Paint (2.5s)- measures when the largest content element in the viewport becomes visible. It can be used to determine when the main content of the page has finished rendering on the screen.

from Front-end system design guide - RAIL model from Google

Network

  • Lazy vs eager loading
  • Service Worker
  • Caching API requests

Metrics

  1. DOMContentLoaded
  2. Load
  3. First Contentful Paint
  4. First Meaning Paint (deprecated)
  5. Speed Index
  6. First CPU Idle (ready to interact, deprecated)
  7. Time To (fully) Interactive:
  8. First Input delay
  9. Total Blocking Time(from FCP to TTI)
  10. Largest Contentful Paint (2.5s)

Service workers

SSR - Server Side Rendering

React Server Components

React server side rendering & hydration

import ReactDOMServer from 'react-dom/server';
ReactDOMServer.renderToString(element)

If you call ReactDOM.hydrate() on a node that already has this server-rendered markup, React will preserve it and only attach event handlers, allowing you to have a very performant first-load experience.

DOM rendering

Courses

Case studies

Tools

resources

Smoothness (jank-free)

  1. Instant go back (Page Stack/Global state/API caching)
  2. Instant go forward (Skeleton / Loading indicator / Above-the-fold)
  3. Instant interaction response (Accessibility — A11y, Passive listener, support Design guidelines)
  4. Make it native-like Animation/Transitions/Gestures
  5. Make it native-like UI components.

Might also be worth having some reference to the inconsistencies of your rendering environment when talking about this - eg How rAF might not be 60fps although a basic example might assume it. WebGL - Animation

Compute

WebGL

WebAssembly

(Web & Service) Workers

There is a big difference in what they are intended for:

Web Workers
Web Workers provide a simple means for web content to run scripts in background threads. The worker thread can perform tasks without interfering with the user interface. In addition, they can perform I/O using XMLHttpRequest (although the responseXML and channel attributes are always null). Once created, a worker can send messages to the JavaScript code that created it by posting messages to an event handler specified by that code (and vice versa.)
Source - Using Web Workers

Service Worker
Service workers essentially act as proxy servers that sit between web applications, and the browser and network (when available). They are intended to (amongst other things) enable the creation of effective offline experiences, intercepting network requests and taking appropriate action based on whether the network is available and updated assets reside on the server. They will also allow access to push notifications and background sync APIs.
Source - Service Worker API

So Web Workers are handy to run expensive scripts without causing the user interface to freeze, while Service Workers are useful to modify the response from network requests (for example, when building an offline app).

  • Service worker, based on web worker.
  • related to caching,
  • act as a proxy between your page and the requested server
  • setup online behaviour
  • eg used in firebase cloud messaging on web, to delivery message to client. sitting in background constantly listening then updating the UI.

from What’s the difference between a Web Worker and a Service Worker?

SharedArrayBuffer

7. 🚑 Accessibility

  • Accessibility tree
    • HTML elements in top to bottom of the page, regardless of CSS positioning(?)
  • Use native HTML elements
    • semantic HTML vs "Div Soup"
  • Use a for
    • internal navigation
    • outwards link
    • Use custom style to make it look like a btn if needed by the design
  • Use button(s) for
    • feature that require clicks within the page,
      • eg widgets like collapse, accordion, tab widget etc..
    • eg use custom style to make it look like a link if needed by the design
  • keyboard navigation
    • Keep and show focus
    • Tab navigation
    • tabindex="0"
  • When to use nav?
  • Link to go back to the top of page
  • alt attribute for non descriptive images
    • leave blank alt="" for decorative images
  • aria attributes
    • aria attribute to elements with description
    • aria attribute to exclude elements not relevant to screen reader (eg decorative images)
  • Media accessibility (eg audio, video - captions, transcripts etc..)
  • ...

Artefacts

  • Probably mostly just notes and adjustments to the diagram
More details

Learning resources

Other

Semantic HTML

HTML5 semantic diagram

Media accessibility

Check list(s)

React Accessibility

8. 🥗 Testing Strategy

Frame it more in terms of a testing strategy. And pick and chose what's most appropriate for the project based on constraints. Eg some tests are more time consuming then others (eg End to End) and others are more insightful to quickly identify a bug 🐛 (eg Integration tests)

Testing strategy that strikes the Right balance between adding confidence in the code base as well as ability to make changes without introducing bugs. Especially when working within a team.

Eg Snapshot test/screenshot testing can be potentially a premature optimization - definitely valuable for stable projects, but could endure progress on work in progress MVP.

Type of tests at a high level

  1. Linting, also kind of a test to enforce best practices during development, at commit etc.. (ESLint)
  2. Typechecking, eg PropTypes for React
  3. Unit test - a single function or service (Jest)
  4. Component test - a single component - functionality (jest/Enzyme)
  5. Snapshot Test - a single component - visual regression testing, eg changes against previous versions (Jest, percy.io, backstopJS)
  6. End to End Test - Interaction between multiple components, usually from point of view of a user (Cypress)
  7. Performance test - How the app performs in difference environment
  8. Coverage tests - How much of your application of the app is covered by tests
  9. Browser Testing - Test how the app/page renders across browsers, devices and operating systems, manual or automated. Can return screenshots.(Browser Stack)
  10. Testing calls to API end points - Test modules and/or components that perform HTTP requests in isolation, by mocking the server end points to validate the request (Nock)

Also

  • QA - Manual or automated, same dev team or dedicated team.
  • BDD Tests - Behavior driven development (cucumber)
  • Tests can also be connected to deployment, eg to be run automatically in the background with PR reviews etc..
More details

See separate post on testing strategy

9.🕵️ Security

  • CORS
  • ClickJacking
  • SQL Injection
  • a target= _blank rel= noopener noreferrer
  • CSP - Content security policy
  • HTTPS
  • ...
More details

CORS

At first, cross-origin requests were forbidden. But as a result of long discussions, cross-origin requests were allowed, but with any new capabilities requiring an explicit allowance by the server, expressed in special headers.

from - Fetch: Cross-Origin Requests

CSRF attack

Cross site scripting XSS

Clickjacking

CSP - Content security policies

HTTPS

a target="_blank" rel=noopener

- <a href="http://example.com">
+ <a href="http://example.com" target="_blank" rel="noopener">
Example site
</a>

Other

Escape text

courses

10. 🏢 Full Stack System design consideration

Full stack system design, should in theory be out of scope for the front end system design interview. But is not uncommon that the interviewer might have full stack experience, and might test the limit of your architecture and backend knowledge. So it doesn't hurt to have a high level understanding of some of these concepts.

  • Caching
  • load balancing
  • Database choice
  • Database schema
  • Replication
  • Sharding
  • ...

Artefacts

  • extending the above with:
    • diagram
    • Schema
    • notes
    • etc...
More details

Load balancing

Distribute traffic to many web services. Helps with throughput, latency, scalability.

Eg put load balancer in front of servers.

Various techniques for load balancing

  1. NGINX, route requests to IP addresses
  2. DNS load balancing, given a domain name it can resolve to various IP address
    1. No need dedicated machine,
    2. but less customizable

You can setup rules for load balancing

  1. round robin
  2. Hashing on the ip address
  3. figuring out which machine has the least load and assigning traffic to it
  4. figuring out which machines are offline, and remove traffic from it
  5. etc..

The database is generally more critical to high traffic then the server tho

Caching

You can insert an in memory caching layer, eg NYT returning articles.

Eg you can set it to 24 hours cache

  • memcache
  • redis
  • cassandra

CDN to cache static assets files

  • images
  • videos
  • javascrit
  • html
  • css

CDN is a global network of servers. Located geographically closer to your users.

it decrease loads on your server.

CDN techniques

  1. Pull technique. First request "slow" but then cached to CND for subsequent requests.
  2. Push technique. Faster first request, but higher upfront cost. And might get to CND end points that don't end up being used.

if users uploading images, then distributed file system, eg like S3

Database choice

  • SQL vs NoSQL
  • Most often chose SQL but know the difference
    • eg relational databse (tables) vs collections and documents ("json")

NoSQL

Non relational. Collections and documents.

Key value pairs models. Can scale automatically across machines.

Common

  • MongoDB
  • DynamoDB, AWS
  • Firebase/Firestore, GCP

Also can use hybrid approach.

Eg for an active chat server. you can use NoSQL or in memory table.

And relational DB like MySQL for a user table.

Database schema

  • For SQL the tables, primary keys, indexes etc.. joins

define

  • tables
  • primary keys
  • indices

Replication, slave master replication. One database you write to and others copies for read only.

Scaling

  • Web server
  • image/assets server
  • database server,

Web server —> Load balancer

image/assets server —> CDN

Database server —→

  • caching
  • indexes
  • replication

scaling Database writes

Sharding

Database sharing as a way of handling scaling

Database sharding, splitting up the database in multiple master database for the purpose of write.

  • vertical sharing, splitting multiple individual tables across different machines.
  • Horizontal sharing, splitting a single table (eg tweets) across multiple machines. Various ways to do it. Most common, user id mod by number of machines you want to allocate user id to. Eg 5 master machines for that table. this routes the user id to a specific machine.

Replication

Database replication as way to handle traffic

API Design

Client & server.

How do they communicate with each other? What are functions and methods they use?

Data transfer mechanism?

  • JSON
  • protocol buffer

How to handle security

offline usage

how to make it fast

Resources

Cheat sheet framework list

This list below is a summary of the above and it is something you can use on the day.

One option is to list these points in a "virtual" post it note at the beginning of the interview. And walk your interviewer through how you are planning to approach the problem. However use with caution as if you are not super strong on some of these points you might not want to draw unnecessary attention to it, use your own judgement on how much of the framework you'd want to make explicit.

You should also make it clear that you are open to ver off into different direction at any points if they have questions or things they'd like to focus on. There's generally not enough time to cover everything and is not uncommon that you might be asked to jump around to see if you can overall cover more ground.

But personally, for the purpose of the interview, I would say you should aim to prep to be strong from point 1 to 5 and be able to confidently break down the problem statement and run the interviewer through those different parts.

For prepping from 6 to 10, a good strategy is to aim to go over those sections and cover any gaps you might have in your knowledge.

Last but not least, there's a lot to cover, but remember to try and relate it to your own experience as much as possible, as well as what might be expected of the role. Use it as a chance to fill in potential gaps you might have, as well as to organize knowledge and concepts. During the interview if relevant you can mention short anecdotes from previous projects you have worked on and or case studies you might have read (eg Netflix getting rid of (client side) react) if it's helpful to make a point about implementation and trade off between certain choices.

1. Requirements gathering 
2. Define Scope + MVP
3. Data entities 
4. API end points
5. Client side components architecture 
	5.1 Components Architecture - Wireframes
	5.2 Components Tree - diagram
6. Optimization & performance
7. Accessibility 
8. Testing Strategy
9. Security
10. Full Stack System design consideration

Special thanks to Kavya and Josh for reviewing and providing feedback on my initial draft.